What is the purpose of the COTF?
Personally, I feel that the concept of COTF is to promote Teach Less Learn More through increasing student centred learning approach. The approach of COTF focus on the learning outcomes; Goals and Objectives; instructional Strategy; Assessment; Teacher’s Role; Student’s Role and Learning Environment to design the COTF1.
Characteristic of the following can be observed at COTF.
The learning outcomes
- Interdisciplinary information and knowledge.
- Higher order thinking skills, for example: problem-solving.
- Information processing skills, e.g. access, organise, interpret, communicate information
Goals and Objectives
· Students work with teachers to select learning goals and objectives based on authentic problems and students’ prior knowledge, interests and experience.
Instructional Strategy
- Teacher works with students to determine learning strategy.
- Self-paced, designed to meet needs of individual student.
- Student given direct access to multiple sources of information, e.g. books, online databases, community members.
Assessment
- Assessment is integral part of learning.
- Performance based, used to assess student’s ability to apply knowledge.
- Students work with teachers to define performance criteria.
- Students develop self-assessment and peer assessment skills.
Teacher’s role
- Teacher provides multiple means of accessing information.
- Teacher acts as facilitator, helps students access and process information.
- Teacher facilitates learning.
Student’s role
- Students take responsibility for learning.
- Active knowledge seekers.
- Construct knowledge and meaning.
Learning Environment
- Students work at stations with access to multiple resources.
- Students work individually at times but also need to collaborate in small groups.
Characteristic / features of COTF & How it enhance the purpose of COTF?
An air-conditioned classroom furnished with a long cozy sofa and bar like counter. The class room is designed to accommodate about 8 students with 4 students to a table for discussion purpose or group project. There are 2 round tables in which computers are embedded. The use of technology is very intensive: students may access to the wireless internet and able to find information at their finger tips. They can also communicate with students or researchers from other countries to exchange knowledge or even contribute to each others’ projects. The technology “erases off” the language barrier across countries. Activities carried out in the COTF are no longer teacher-centered, teacher plays a facilitator role while students are the once that take responsibility in what they have done. Activities such as designing your own project, educational games, group discussion among classmates or even with students from other countries can be carried out easily or even simultaneously with the present of technology in the COTF.In the science laboratory, students can take their attendance through scanning their individual hand held Ultra Mobile PC ( UMPC) via the infra-red technology in the smart classroom. These help the teacher save time marking attendance and lesson can straight away. The lab is also supported by wireless and hence enhances e-discussion with other students, scientists or researchers from other countries whenever doubts or contradiction arises. The technology that in cooperated in the COTF encourages students to find solution on the spot since they have access to internet hence they are able to find information immediately and do not have to wait till after school. There is also LCD screen to show data or results to the students so that they can have a better understanding or view to the experiment that they are doing. There is an amphitheater where there are two round tables where 5 -6 students can sit around each table for discussion. There is a computer screen on each table. A “stylus” is provided for each table, it enables the students to do writing or drawing on the screen of the computer and it will be reflected on the other computer screens and also the teacher’s screen in front of the class. This enables interaction and instance discussion. There is also a wide screen on the wall where teacher can provide information on it. Students’ attendance is again detected electronically in this classroom. Teacher is able to monitor each of the students’ activities and their discussion more efficiently. The use of educational software, for example, graph plotter, helps in a great way to enhance learning. The technology allows teacher to give questions and accumulate the results immediately hence errors are able to address immediately.The use of technology is not only limited to the school. The UMPC that the students are having can also use in public places to download information displayed in public places such as MRT electronic boards where information or music are placed. By tapping and downloading, the information from the electronic boards can be saved into the UMPC. Educational games such as war games that require shooting, flying air planes and etc are introduced to make learning more interesting. The game that I was exposed during the visit was a war game. The game is trying to teach physics concepts through playing the game. The topic was on projectile motion. This is part of the soft ware incorporated into the technology of COTF. The technology enables teachers to post reminder to the students after school to remind them on their homework or project. Parents can also monitor their children activities and keep on giving encouragement even though they are on other places far away.
What I like about COTF:
- Conducive environment
COTF is a very relaxing place to relax and for group discussion. Moreover it is conditioned hence students are able to study in a comfortable environment since Singapore is summer throughout the year and it is humid hence without air-conditional in class-room students may feel hot can could not concentrate.
Noise level is minimize since COTF is an enclosed room hence students can concentrate better and not easily distracted by surrounding noise.
- Instance results analysis
Teacher is able to analyze the students results in a short time, this is a good technology as the teacher is able to analyze the results immediately when the concepts are still fresh in their mind what they done; where and why they have gone wrong in the assignment.
- Updating parents easily
Homework or exam results can be sent to the parents directly, this allows parents to monitor their children’s work. This also encourages parents and teacher to work together closely.
What I do not like about COTF
- War game
The war game that helps to learn Physics, students may just play with the game without understanding the concept of projectile motion hence problem may arise in this area.
Violence may also arise from the games that the students are exposed to.
- Wide screen
The wide screen stretch across the classroom is too wide for the students to look at. The colour is too light and makes reading more difficult. Hence it does not help by putting up a big screen as students are unable to view all the information on the screen at one look. The screen is far too big compare to our range of vision; I do not think that this is necessary in the class. It is a waste of resource.
- Too much computer screen
Too much of computer will affect the eye sights of our students since we know that they are belong to the IT age and they are going to use computers for hours when they reached home.
Reference:
1 Adapted from Atsusi Hirumi, Student-Centred Technology-Rich Learning Environments (SCenTRLE) – Operationalizing Constructivist Approaches to Teaching and Learning http://www.bath.ac.uk/e-learning/student_centredness.htm
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